Research Technologies

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Conquer the World.

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Your wish is my command, your Majesty!
๐Ÿช™ 0
๐Ÿž 0
๐ŸŒฒ 0
โ›๏ธ 0
๐Ÿงช 0
๐ŸŽญ 0
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Year 1, Spring Orders: 5/5

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Player X Wins!

TerraCon: Official Game Manual

1. The Goal

Conquer the world! Defeat all AI opponents and capture every territory on the map. If you lose all your territories, you are defeated.

2. The Economy & Resources

  • ๐Ÿช™ Gold: Used to purchase armies and units, and for Winter Upkeep. Gained passively from City/House yields.
  • ๐Ÿž Food: Required to feed your population. If food drops below 0, famine strikes and your population will starve! Produced by Farms.
  • ๐ŸŒฒ Wood & โ›๏ธ Iron: Strategic resources used to build advanced units like Ships, Knights, and Libraries. Every territory you own passively yields a base of 1 Wood and 1 Iron per turn directly into your empire's stockpile!
  • ๐Ÿงช Science & ๐ŸŽญ Culture: Generated by Cities, Houses, and Libraries. Science is used to unlock new Technologies in the Research tree.

3. Population & Production

Each territory has a Population and a Production Focus. A territory builds whatever you focus it on over several turns. Costs are discounted if the territory has a high Population!

  • Farm: Increases Population growth by 0.2 per turn and yields Food.
  • House: Yields Gold and Culture.
  • City: Major yields of Gold, Science, Culture, Wood, and Iron. Highly valuable and boosts defense.
  • Science Progression: Library (+5 Science) โ†’ Academy (+12 Science) โ†’ University (+25 Science).
  • Wood Progression: Lumber Camp โ†’ Sawmill โ†’ Forestry Guild. Wood yield increases further with each Farm and House in the territory!
  • Iron Progression: Iron Mine โ†’ Foundry โ†’ Steelworks. Iron yield increases further with each House and Castle in the territory!
  • Fort / Castle: Purely defensive structures. Castles provide a massive +3 defensive strength bonus to the garrison, while Forts provide +1.
  • Army: Basic combat unit.
  • Knight: Strong combat unit (Strength 3). Requires 20 Iron.
  • Diplomat: A non-combat unit that can be sent to other AI players' territories to improve relations.
  • Ship: Allows armies to traverse oceans to any territory, bypassing borders! Requires 100 Wood.

4. Combat & Movement (Simultaneous Turns)

You have a maximum of 5 "Orders" per turn. Drag from your territory to an enemy neighbor (or anywhere if you have a Ship) to order an attack or transfer. When you click "End Turn", ALL orders execute simultaneously! Attacking armies clash with defending garrisons and castle bonuses.

5. Winter Upkeep & Rebels

The year cycles through Spring, Summer, Fall, and Winter. Every Winter, you must pay upkeep for your armies (1 Gold per Army, 3 Gold per Knight). If you run out of Gold, your armies will mutiny and become hostile Rebels! Rebels may spontaneously rise in neutral lands and attack nearby players. Larger garrisons reduce the chance of rebel uprisings!

Game Settings